![]() ![]() Neverland is the next locale, so Riku should go northeast till eh finds a crown door, requiring a blue card and the Key of Beginnings for entry into battle with Captain Hook.Ĭaptain Hook will attack Riku, bringing with him a bevy of bombs and a sword that he wields with incredible skill. Get dark and get the battle done easily by throwing all sorts of sleights at the Organization's "scientist". To win this fight REALLY easily, use Riku's 0 Cards to break the attempted sleights from Vexen, entering Riku into Dark Mode (breaking cards is the faest way to get into this mode), so he can use Dark Firaga on Vexen (which he is weak to thanks to his ice element status). His one new attack is to cause a blizzard to cause mild damage. Vexen still uses the same ice encasing attack (just keep moving to avoid it), he still hides behind a shield, he still tries to hit physically, and he still has his homing icicle line attack. Grab the Jafar card, then head out of Agrabah, starting by backtracking one room, then turning northeast to exit the area. To make this task easier, grab any Green Mickey Cards that fall into play, as they will temporarily cause Jafar to stop attacking while slowing Iago down considerably (try to do this when one of the platforms is raised to the highest elevation). Instead, go after his partner in crime Iago, who flies high above the floor with the Magic Lamp in hand, attacking the Lamp to beat Jafar. Jafar is invincible, so attacking him will not result in any damage. The first and third attacks can be dodged with a quick run, while the second attack is dependent upon Riku jumping off the ground to avoid the shockwave. Jafar will submerge in the lava, emerging to throw a giant lava ball that will splatter into small pieces of rock.He will slam the platform in front of him, sending out a shockwave.Jafar will scour the platforms with a ray of fire.Come after him with an all out attack and he will fall quickly to Riku, also remembering to use any King Mickey cards that appear, as they will refill Riku's deck, Riku's Hit Points, and hurt the enemy!Īgrabah is Riku's next destination, so head northeast for one door, then move southeast to find the crown door, requiring a red card valued at 3 or higher, then the Key of Beginnings to find Jafar waiting to fight! ![]() Take the Dragon Maleficent card, then exit Hollow Bastion by continuing northwest, passing through the 8 card door, finding Ansem waiting for a fight!Īnsem has three main attacks (quick horizontal energy blasts, a purple energy shield battering ram, and physical attacks), but they are rather weak. Maleficent is far easier than when Sora faced her, have Riku slash away continually while avoiding her attacks to get the quick and easy victory. However, she is rather weak, so a kamikaze strategy will wipe her out easily with little damage ever being dealt to Riku. When she tries to bite Riku, try to get out of the way. Using the same two attacks as when Sora fought Maleficent, the big dragon will stomp around, jump in the air to avoid damage. After using the Key and a green card, take the Key to Truth to the room pictured above on the right, entering to fight Dragon Maleficent! Backtrack one room, this time taking the only unopened door to find a room where a crown door for the Key of Guidance (located on the northwest portion of the room). Beginning in Hollow Bastion, head northeast, then southeast to enter the room pictured above on the left, where a red card and the Key of Beginnings will get Riku a Key of Guidance. ![]()
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